![the code for case animatronics the code for case animatronics](https://i.ytimg.com/vi/KVwCBxEKTSA/hqdefault.jpg)
The game starts off as you, police officer John Bishop, awaken late at night at your desk. Only desks without a chair are viable (with exception of your own desk in Office B1).
![the code for case animatronics the code for case animatronics](https://i.ytimg.com/vi/532ED4thbOg/maxresdefault.jpg)
Desks: The most abundant type of hiding place found in the game, though not all desks can be hidden under.There are three different kinds of places you can hide in to keep enemies from putting an end to you:
![the code for case animatronics the code for case animatronics](https://gamefabrique.com/storage/screenshots/pc/case-animatronics-15.png)
Simply inch your way from one side of the lock to the other. You need to find the right angle to place the lockpick. When interacting with these doors, you will need to complete a small minigame.
THE CODE FOR CASE ANIMATRONICS ARCHIVE
These lockpicks will grant you access to the aforementioned Room B2 that contains the tablet charger and the Archive D1. You need to obtain these after the Cat becomes active. However, it will work again shortly after. Don’t worry about it alerting the animatronics to your presence while you are hiding: It doesn’t! While the flashlight has infinite battery, it will occasionally start to flicker and turn off entirely. Turn the flashlight on by clicking the right mouse button so that you can see where you are going. (Do note however that the battery will slowly drain even if you have the tablet turned off completely.) The text on the charger will turn green once the tablet is at 100%. The tablet recharges relatively quickly, so you won’t have to wait too long. Place the tablet on the charger and hide under the desk. On the desk inside of the room is a tablet charger and the desk itself a hiding place. Partway through the game, you will gain access to Room B2. It also marks the room you are currently inside of and the room you have to reach next, which is very useful for orientation.īut be wary of your tablet usage: The tablet can and will run out of batteries. You can select any available camera by simply clicking on it. You can use this to keep an eye on an animatronic in a safe area away from you, that way you know when it leaves.īy pressing space you bring the tablet closer to your face, giving you a clearer look at the layout of the police station. Turning the tablet on (standard keybinding is the left mouse button) gives you a live-feed of whatever camera you have currently selected. The tablet is the most important tool at your disposal, as it gives you vital information on the locations of the animatronics roaming the police station. After that will come instructions on what to do. There is no way to fight your enemies and getting caught is an instant-kill, the only way to survive is to evade and hide from them.īut how do you do that? Well, first you gotta know your tools and how your opponents operate. That’s right, this game follows the rules established by games like Amnesia: The Dark Descent and Outlast. The first and most important thing to note about this game: You cannot defend yourself.
THE CODE FOR CASE ANIMATRONICS HOW TO
This first attempt at a guide will tell you what you need to know and how to beat the game step-by-step. This is partially because it isn’t always clear what you are supposed to be doing.